[PC] [PS4] [ONE] Call of Duty: Black Ops III

Game discussion
Post Reply
User avatar
christian
Posts: 1683
Joined: Mon Feb 09, 2015 5:21 pm
Location: Houston, TX

[PC] [PS4] [ONE] Call of Duty: Black Ops III

Post by christian »

https://www.callofduty.com/blackops3
BO3-Reveal.jpg
BO3-Reveal.jpg (238.62 KiB) Viewed 757 times
Reveal trailer - https://www.youtube.com/watch?v=58Pspqx0XGs
User avatar
christian
Posts: 1683
Joined: Mon Feb 09, 2015 5:21 pm
Location: Houston, TX

Re: [PC] [PS4] [ONE] Call of Duty: Black Ops III

Post by christian »

Don't like the tone of the trailer. Don't think it's a proper, or even consistent, followup to the teaser - https://www.youtube.com/watch?v=Bfr053KdD6w

But they're saying it's going to have a 4 player co-op campaign, and I can't get over how excited I am for that. It's going to be great.
User avatar
christian
Posts: 1683
Joined: Mon Feb 09, 2015 5:21 pm
Location: Houston, TX

Re: [PC] [PS4] [ONE] Call of Duty: Black Ops III

Post by christian »

Now this is interesting.

http://www.eurogamer.net/articles/2015- ... aign-first
Wesley Yin-Poole wrote: Treyarch is doing things a little differently for Call of Duty: Black Ops 3: all campaign missions are unlocked from the start.
Wesley Yin-Poole wrote: Jason Blundell, director of campaign and Zombies mode for Black Ops 3, told Eurogamer Treyarch made the decision to give players more choice.

"It gives them the flexibility to consume the content how they want," Blundell said.

"The unlocking level system is an archaic mentality we've had since we did bedroom development back in the day - you do this, then go on to the next one.

"Consumers and game players in general are far more mature these days. There are so many things vying for our interests today. It's about, how do they want to consume it? Maybe they put it down on level two, and then they're in work the next day, and some guy says, 'dude, you've got to check out level four!' And he's like, 'okay, I'll have a quick look.' That's totally fine. I think it's their choice."
I wonder if the missions were created with this in mind, and if so, what effect it had on their design. Whatever the case, I'm all for this. If you want to use it, it's there. And if you don't, it's easy to ignore. I'm a little concerned about the language used though: "archaic mentality", "more mature", etc. It stinks of modernism, and if that's really what motivated this decision, I have to wonder at what's coming next.
Post Reply