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Kickstarter

Posted: Mon May 18, 2015 8:21 pm
by christian
http://www.neogaf.com/forum/showpost.ph ... stcount=48
Garlador wrote: "Nobody wants Adventure Games".
We Kickstart Broken Age.

"Nobody wants Mega Man."
We Kickstart Mighty No. 9.

"Nobody wants Final Fantasy Tactics."
We Kickstart Unsung Story.

"Nobody wants Banjo-Kazooie."
We Kickstart Yooka-Laylee.

"Nobody wants traditional Castlevania."
We Kickstart Bloodstained: Ritual of the Night.

It's cathartic, really, to see the things so many of us have clamored for, things big publishers told us were unpopular or not profitable, becoming successful despite their adherence to the contrary.
https://www.youtube.com/watch?v=xqaMzoq0omM
Jim Sterling wrote: I backed them more out of spite than anything else. I do believe in the project... but these are also games that are sticking it to Microsoft and Konami and I'm happily going to spend some cash for that. Because as we all know, Fuck Konami. So I did back those games. It is important that I did that to be malicious and prove a shitty little point that neither Konami or Microsoft will give a shit about or ever hear. But that's important.
Albert Camus wrote: He is admired today, with so much ingenuity, for reasons which have nothing to do with literature.

Re: Kickstarter

Posted: Mon May 18, 2015 9:01 pm
by christian
What about "Nobody wants non-Blizzard Real Time Strategy Games"? And the Kickstarting of Planetary Annihilation? Oh wait, turns out as soon Human Resources showed up, the Internet went, "hmmm... maybe we really don't." Especially once they discovered how much Uber really needed to make it, unlike in many Kickstarters where the full costs of development are obscured. Take Bloodstained for example. Igarashi originally asked for $500,000. But in truth, that's only the smallest part of what he'd need.

http://gamasutra.com/view/news/243131/Q ... tained.php
Koji Igarashi wrote: All I can say right now is that after over a year of talking with just about every publisher out there, I was able to secure funding for about 90 percent of the game with the condition that I prove the market still wants an Igavania game. Kickstarter proved to be a great solution, as it would (hopefully) show that people still want an Igavania game while simultaneously providing funds for the core game.

That being said, I'm hoping to clear a few stretch goals so I can add some new features and modes that I've always wanted to do but was never able to in the past. Hopefully, the fact that I've been able to gather most of the investment myself will put to rest any fears that backers may have about this title not being released.
With these impressions in mind, a gamer sees the Kickstarter for Human Resources asking for $1.4 million, and he immediately turns his nose up at it. He becomes unshakable in his belief that such a project is wrong and that it ought to die for its arrogance. (In this particular case, it didn't help matters that the project was being savagely attacked from within by unhappy PA players / backers) And I consider it one of the greatest of Kickstarter tragedies that the project failed. And it was soon followed by layoffs. What an unfortunate fate, and from such a progressive studio that really was pushing the genre forward, and not simply inducing nostalgia for the sake of staying in business.

And besides all that, Uber was missing one of the most crucial components of a Kickstarter campaign -- rebellion. It wasn't clear what Human Resources was rebelling against, if anything, and so the sword of rebellion fell back hard upon their own heads when it was picked up by the disgruntled PA community.

Re: Kickstarter

Posted: Mon May 18, 2015 9:10 pm
by christian
Also, notice the implication in what Igarashi has said above. Publishers are willing to fund these "forgotten" games, but only if the developers do their due diligence in convincing them that people still want them. Hasn't that always been part of the pitch? There doesn't seem to be anything unusual about that to me.

Re: Kickstarter

Posted: Tue May 19, 2015 7:31 pm
by christian
'Big indie' Kickstarters are killing actual indies - http://www.polygon.com/2015/5/19/862466 ... ual-indies

Interesting article reiterating some of the same ideas above, but from the perspective of someone who has actually run a small, successful Kickstarter.

Re: Kickstarter

Posted: Wed May 20, 2015 4:48 pm
by christian
Wildman was the other great Kickstarter tragedy. Matt Barton hosts an in-depth interview about it with Chris Taylor - https://www.youtube.com/watch?v=5zJdMRKBbLE

Re: Kickstarter

Posted: Thu May 21, 2015 8:02 pm
by christian
Kickstarter, or, Every Publisher's New Greenlight Process - http://www.gamasutra.com/blogs/AndrewPe ... rocess.php
Andrew Pellerano wrote: In the dystopian Kickstarter future we have people unqualified to greenlight games greenlighting them and quality declining as a trend. Doesn't sound much different from where we are now. The only difference is that all the publisher's risk has been offloaded to the fans. Lucky us.

Re: Kickstarter

Posted: Wed Jun 17, 2015 10:44 pm
by christian
http://www.neogaf.com/forum/showpost.ph ... ostcount=8
BkzUzi wrote:
Xamtheking wrote: Sony has already stated they will be funding Shenmue 3 officially
Polygon is looking for clicks.
I won't be able to enjoy the game until I know how much money Sony is giving them.

Re: Kickstarter

Posted: Sat Jun 20, 2015 4:42 pm
by christian

Re: Kickstarter

Posted: Fri Jul 10, 2015 5:09 pm
by christian
How to Fail a Kickstarter - https://www.youtube.com/watch?v=J7BvBrIbq0E
Kyle Bosman wrote: It's missing the "screw you" factor.

Re: Kickstarter

Posted: Thu Oct 15, 2015 2:46 pm
by christian
http://www.twitlonger.com/show/n_1snlibp
Derek Smart wrote: Kate and I have had decent and articulate DM exchanges (no, I am not going to make hers public - so don't ask). After I reached out to her following her Tweet about the video, the gist of her lengthy response boiled down to this:

===
Your attacks on Star Citizen also attack crowd funding as a concept, and for the public to lose faith in that on such a grand scale would be a massive blow to indie content producers in every genre. That’s why I decided to make a parody from your publicly posted video - to bring some smiles and levity to a large group of people who are just trying to make a game to entertain us.
===
Very interesting. First we hear that the big Kickstarter projects are killing indies, and now I'm hearing that if the big Kickstarter projects fail, that will also kill the indies. It seems like you can't do anything in the Kickstarter / crowdfunding sphere without killing an indie.

I've never heard this particular argument before, and I wonder how widespread it is.